After upgrading my open source project, “Echoes Player“, to work with the latest stable angular-cli 1.0 version (wrote an article about it), I set down to refactor the application’s code. I always like to look at implementations few times and experiment with several approaches. This time, I wanted to take advantage of ngrx/effects observables and […]
With angular-cli tool entering RC-1, I decided to start migrating my open source project “Echoes Player” from angular class boilerplate. Some of the code in “Echoes Player” wasn’t AOT compatible. As a result, compilation logged errors to the console. In this post I’m sharing guidelines for making your ngrx related code compatible with AOT.
In a former article, I wrote an introduction for integrating ngrx/effects with angular 2 – a functional approach for reacting to a chain of events. Since then, based on this approach, I defined more side effects for several actions in my open source project, Echoes Player. It has really proven itself to be worthwhile in terms of […]